The main findings of this randomized comparative trial are that using electronical relaxation devices is feasible, safe and well tolerated in more than 90% of alert and non-delirious critically-ill patients. Some devices are more effective than others to relieve ICU patients from stressful symptoms. VR with synthetic motion pictures (imagined world) is the most effective to decrease overall discomfort, compared to real world or music-therapy only (primary endpoint). This result is reinforced by a significantly greater increase of ANI with this kind of VR compared to other devices. Exploratory secondary-endpoints may explain this result because this relaxation-device was also associated with a significant decrease of both pain and anxiety, while the other kind of VR (real world) was associated with a significant decrease of anxiety and lack of rest, but not pain (multivariate analysis). These findings should be discussed and nuanced by the fact that some symptoms (pain, anxiety, dyspnea) had a light intensity (< 4/10) in the included population. These devices could have demonstrated different properties in other populations of ICU patients, and these results should not discourage further research in patients with moderate to severe pain, anxiety or dyspnea. Such research is mandatory because similar relaxation devices may have different impacts depending on the type of symptoms, as reported by the present study.
The study highlights also that pain is not always today the top of stressful symptoms in ICU patients, contrary to other symptoms like thirst. Pain management has been improved in ICU for many years [23], including the elaboration of new pain scales [22, 24], the measurement and recognition of pain and related outcomes [25, 26], and the development of practice guidelines promoting multimodal analgesia as the top priority [1]. Pain could be considered as the cornerstone for improvement of patients’ suffering in ICU. However other symptoms should be considered [2, 27] and have arisen more and more interest like anxiety [28], dyspnea [29, 30], thirst [31, 32] and sleep disruption [1]. It should be noted that for the latter symptom, the intensity of “lack of rest” was measured in the present study instead of “sleep disruption” because the relaxation sessions were organized during the day and not at night.
There has been an increased interest to use non-pharmacological strategies to relieve stressful symptoms in ICU. Listening music was proved to be effective on anxiety [28] while optimizing the ventilator setting was effective on both anxiety and dyspnea [33], and should even be encouraged first before escalating analgesia-sedation in mechanically-ventilated patients [34, 35]. Sleep and thirst should be facilitated using a bundle of non-pharmacological techniques (e.g. earplugs, eyemask, reduction of noise, light and care to promote sleep [1]; oral swab wipes, ice-cold water sprays, lip moisturizer, mini mint ice cubs to minimize thirst [31, 32]).
The present study reports promising results regarding the use of VR to improve anxiety (both devices), pain (imagined world) or lack of rest (real world). Previous studies reported that music-therapy could improve anxiety [28] and pain in ICU [12, 36]. In the present study, MUSIC-CARE© was the only device associated with a possible effect on dyspnea, with a trend toward significance (decrease of 0.6 additional point, p = 0.057, multivariate analysis, Table 3). In a larger population or in patients with higher dyspnea intensity, this technique could have demonstrated significant improvement. This is consistent with a previous report by our group that observed significant improvement of ventilatory parameters with MUSIC-CARE© in intubated patients during the weaning of mechanical ventilation [12].
The present study reports that devices using both music and VR could be more effective than music-therapy alone on overall discomfort and specific symptoms. Strong scientific arguments supporting the beneficial effect of VR have recently spread in medical sphere, especially for the management of mental health disorders including anxiety [37]. Results are promising to manage pain after surgery, severe burns [38, 39] or before nociceptive procedures [40]. Hypothesis is that VR, by providing multisensory inputs, deflects attention into the virtual world and lowers the pain intensity [41]. Thus, the kind of virtual world may play a role as suggested by our results. However, patients’ characteristics that were not investigated in this study (preference for real or computed generated pictures for example) should be taken into account as potential bias when interpreting the results.
The present study is the first randomized study about VR evaluating the improvement of baseline patient’s overall comfort in a mixed medical-surgical ICU, compared to music-therapy and standard-relaxation. A recent review on VR in ICU reported 21 studies, mostly of them being observational, non-comparative, feasibility studies [42], whose reports are consistent with the present study with a completion rate of 74%, (95%CI: 51%-96.0%). In two proof-of-concept studies designed by the same group, heart-rate and blood-pressure decreased in 37 patients [43], while respiratory rate and discomfort decreased in 33 patients [44]. Physiological variables did not change in the present study. This may be explained by differences in the severity of critical-illness among studied populations. Usually, physiological variables may change only a little in critically-ill patients compared to behavioural-pain-scales [45, 46] or hear-rate-variability devices [20]. Among RCTs, one assessed the type of computer-generated video (urban versus mountain world versus a video displayed on the bedroom-TV screen) on 45 patients, reporting a better restoration feeling with the mountain world [47], consistently with findings of the present study that highlights a different impact of VR related to devices’ characteristics. Three RCTs included 48(24/group) [48], 100(25/group) [49] and 200(100/group) [50] post-cardiac surgery patients. Among them, one reported a significant higher subjective sleep quality and objective sleep efficiency after VR compared to usual sleep protocol (eyemask and earplug if desired) [48]; one was negative on pain, anxiety, fatigue (but positive on relaxation) after VR, hypnosis alone or associated with VR, compared to standard daily care [49]; one failed to prove non-inferiority of VR compared to nitrous-oxyde for the management of pain and anxiety during chest-drain removal, that is the care-procedure known as the most painful in the ICU [51], deserving the most effective analgesia. Another negative RCT investigated the impact of VR on PICS in 89 patients with COVID-19 [52].
The present study presents some strengths and limitations. Strengths include the prospective recording of parameters by a research team who assure for non disturbance of care during the relaxation time, the cross-over randomized design, the multivariate analysis that took into account multiple assessments, and the measurement of the most common stressful symptoms [2] using validated complementary subjective and objective tools [20, 22]. Regarding the study limits, as previously discussed, a lack of power related to only moderate symptoms intensities could explain the lack of significance for some results. This study should be reproduced in patients with clinically significant symptoms (i.e. pain, anxiety, dyspnea), and calibrated on each of these stressful symptoms. However, although the absolute values of symptoms’ improvement were rather small, it is important to note that all the results pointed in the same direction: a specific relaxation device, such as music-therapy or VR, can improve self-reported patient’s symptoms and patient’s stress response. Finally, these results may be biased by the fact that a lot of attention was paid to enrolled patients during the study: multi-daily visit, dialogue, taking into account diverse symptoms and pain, with multiple assessments by nurses and physicians, followed by frequent multidisciplinary management as basically performed for pain according to the guidelines. Thus, further studies are needed to measure the impact of electronical devices in ICU at a large scale, in multiple centers with diverse ICU populations and cultures, and to explore all different characteristics of the devices and their impact on short and long-term outcomes.