DOI: https://doi.org/10.21203/rs.3.rs-23101/v4
In the continuous development process, robot technology based on multimedia interactions has been widely used in aerospace, medical, education and service industries. The relationship between robots and humans is getting closer. The improvement of robot intelligence is a process of continuously learning the outside world. Since 1959, multimedia human-computer interaction technology has provided more and more technical support for human research robots. In this paper, we firstly study the characteristics of badminton competition, including the technical characteristics, tactics characteristics, and the collection requirements about on-site training. The technical description of the badminton doubles station is also completed. Furthermore, in terms of the digitalization of the gait-based sensation, the automated acquisition of the gait technology, the simultaneously with the video, and the high-speed imaging system, the system implement information is integrated. After that, badminton multimedia techniques and tactics are designed based on the extensive statistical analysis. The skills and tactics of athletes are expressed in the form of video, graphics and text. Finally, the operators can carry out the technical and tactical analysis processes through good human-computer interactions. This increases the end user's game information. The related attention and understanding can strengthen the strength and depth of technical and tactical ability analysis. Thus, we propose the station optimization plan for badminton doubles.
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Table 1 Comparison of various gait tactile pressure technical parameters
|
Digital Site |
Texan Walkway |
Rescan |
SPI TACTILUS |
Comprehensive precision (%) |
5 |
10 |
5 |
10 |
Time resolution (Hz) |
500 |
100 |
500 |
250 |
Space resolution (point / cm |
9 |
4 |
2.6 |
2.5 |
Unit sensitive (points) |
90,000 |
50,688 |
16,384 |
4,096 |
Combination measurement area (m2) |
Configurable to any shape and face |
1.39 |
0.62 |
0.62 |
Table 2. The situation of the teeing area
|
zone 1 |
zone 2 |
zone 3 |
zone 4 |
zone 5 |
zone 6 |
Number of shots |
700 |
83 |
160 |
150 |
450 |
95 |
Percentage |
42.7 |
5.0 |
10.0 |
9.2 |
27.5 |
5.8 |
Average |
16.1 |
1.9 |
3.7 |
3.4 |
10.4 |
2.1 |
Table 3 statistics on the use of receiving technology
|
Push |
Open Ball |
Smash |
High ball |
Pounce the ball |
Drop ball |
Pick the ball |
Number of beats |
757 |
501 |
207 |
20 |
9 |
27 |
107 |
Percentage |
45 |
30 |
13 |
1.3 |
0.6 |
1.5 |
6.6 |
Table 4 Analysis of the characteristics of the five pairs of combined full-field tactics
|
Average |
Usage rate |
Scoring rate |
Loss rate |
Fall rate |
Frontcourt |
135.6 |
24.7 |
22.8 |
23.7 |
24.5 |
Midfielder |
288.5 |
52.1 |
46.7 |
65.3 |
49.2 |
Backcourt |
128.3 |
23.2 |
30.5 |
10.9 |
26.3 |
Total |
552.4 |
100 |
100 |
100 |
100 |