1. The study demonstrated that the mobile application’s design comprised six components. As a result, learners were able to engage in hands-on experience and explore ways to solve problems. For effective learning, the environment should prioritize authenticity, which is related to learners’ circumstances. This finding corroborates previous research that identified con- structivist theory as a foundation for designing learning experiences that promote learners’ proactive knowledge construction [44].
In addition, the application of principles of social constructivism was utilized to develop learners’ cognition. By engaging in social interactions with others, learners were able to construct knowledge and required assistance in the learn- ing process through scaffolding. Additionally, the design of the innovation was grounded in social and cultural contexts, emphasizing problem solving through collaboration, resulting in the creation of a component called collaboration. This com- ponent allowed students to broaden their perspectives by exchanging ideas and insights with peers or others. This finding was supported by previous research by [45], who asserted that exchanging learning experiences among learners facilitated the development of knowledge, especially through mobile learning, which offers online communication and flexibility [46, 47]
Based on the zone of proximal development theory, it is believed that learners below the ZPD require learning assistance, while those above the ZPD can learn on their own. Therefore, scaffolding was incorporated to support learners below with ZPD, consistent with the findings of [48], [49], and [50]. Moreover, learners may encounter misconceptions or incomplete knowledge during self-learning; hence, it is necessary to allow them to socially interact with peers or others to correct misconceptions and gain diverse perspectives that expand their cognitive structures. This finding strongly supports the study of [45], [51], and [52]that utilized social constructivism to design instruction and support the knowledge construction process of learners. In addition, the principles of [17] were used to promote students’ creative thinking, which is similar to those reported by [53]and [54], who applied creative principles in learning management.
2. The evaluation of creative thinking showed that the posttest scores were higher than the pretest scores for all components.
2.1 Fluency: The learners demonstrated fluency in their creative thinking abilities, as shown by their ability to quickly and proficiently name the technology used in their presentations (Word fluency) and compare advantages and disadvantages in various ways within a limited time (Associational Fluency). The learners were able to fluently connect relationships and apply principles in designing learning activities for the mobile application. The cognitive innovation implemented to support creative thinking resulted in higher average posttest scores than pretest scores. These findings are supported by the research of [55] and [56], who mentioned that word fluency and fluent thinking skills were promoted. Furthermore, the results suggest that high levels of social interaction among students can positively affect associational fluency, as noted by [57, 58].
2.2 Flexibility: Learners were able to generate new ideas and modify them as needed to achieve their goals, indi- cating their capacity for flexible and adaptive thinking. This paper also studied adaptive flexibility that can be beneficially changed rules and principles to achieve common goals by putting them into practice to design learning activities in mobile applications. In addition, mobile applications were found to enhance students’ ability to engage in flexible thinking, which is in line with previous research showing that flexible thinking enables learners to solve problems by developing guide- lines, replacing outdated methods, or applying alternate models based on prior knowledge and experience [59, 60].
2.3 Originality: It was found that learners could design new and unique pieces of work that differed from others by applying the principles into practice, resulting in an improvement in their original thinking skills. These results are consistent with previous studies by [60], [62] and [63], which demonstrated that creative thinking based on original design thinking allows learners to generate novel and unique ideas effectively.
2.4 Elaboration: Learners could think elaborately and create new ideas by utilizing rubrics or criteria designed for se- lecting answers during evaluation. This allowed students to evaluate and add more ideas to improve them, thereby promoting the development of elaborating thinking. This evaluation also supported past research conducted by [64], [65]and [66], who observed that learners become more meticulous, detailed and careful.