2.1 Techniques Leading a Consensus: Double Diamond Model
Double Diamond Model. To structure this workshop’s activities, we adopted the Double Diamond model (Design Council, 2005), one of several well-known methods for facilitating design thinking. Initially synthesized from the design processes used by leading companies, it represents such processes visually, to help designers and non-designers process information and create solutions to complex problems, and has been used in various fields, including business, public service, healthcare, and education. The purpose of the first of its four stages, Discover, is to identify actual problems, contextualize them, and thus highlight related opportunities. After enough information for this contextualization process has been gathered and thoroughly discussed, the team can filter it and set a context for development, in the Define stage. In this second stage, the collection of various perspectives that marked the previous stage (Discover) gives way to aligning everyone’s thoughts and building common ground. Then, in the Develop stage, based on the shared context that was built in the first diamond, the team starts to design. In this stage, multi-disciplinary working is critical, because opinions from multiple fields inspire more ideas. The final quadrant of the model is the Deliver stage, in which the solution is tested.
An artifact refers to the interface, usually made by humans, between an internal operating environment and an external usage context. When the internal and external environments are well-bridged, the desired goals or functions can be achieved through the artifact (Simon, 1969). In other words, an artifact is an object that has been deliberately designed to achieve a specific purpose, and it can do so provided that certain design conditions are met. Lee (2007) proposed the use of BNAs to help improve communication among different communities. In that process, artifacts facilitate communication by providing a common point of reference that these disparate groups can all use.
2.2 Boundary Objects and Boundary-negotiating Artifacts
In information science, boundary objects (BOs) are objects used to facilitate communication and coordination among different communities. This concept’s originators, Star and Griesemer (1989), never propounded a strict definition of it, on the grounds that the BO nature of any given thing depends on how it operates in context. Nevertheless, prior literature is generally in agreement that BOs help to align the common goals and activities of different entities (citations needed). Examples of BOs in information science include metaphors, depositories, and standards, as well as their related physical entities such as datasets, music scores, and catalogs, which can be used in information-system design and to foster communication and coordination among researchers, engineers and other stakeholders (Huvia et al. 2017; Vuillemot et al., 2021).
BNAs are derived from BOs. Lee (2007) coined the term BNA for two reasons. First, a BO is a single point of contact during collaboration, rather than a longer developmental process from the two parties “not knowing each other” to “mutual agreement” (pp. 315–316). Second, BOs are closely related to structure and standardization, but often, people start to interact and collaborate before a standard is in place. Accordingly, Lee proposed BNAs not to replace BOs, but to ensure that “non-standard” artifacts would also be valued and given due weight during discussions. Lee divided BNAs into five types: 1) self-explanation artifacts, 2) inclusion artifacts, 3) compilation artifacts, 4) structuring artifacts, and 5) borrowed artifacts. Each is described in detail below.
Self-explanation artifacts are created through a thinking-by-doing process. People usually make this kind of BNA for private use based on their personal experience and expertise, for purposes that include learning, recording, organizing, remembering, and reflecting (Hara & Fichman, 2014; Lee, 2007). In specific cases, such as a researcher’s notebook, this type of BNA can be created to facilitate collaboration. Yet, in the absence of external explanations, it can be challenging to understand these artifacts.
Inclusion artifacts are concepts used to symbolize and develop new ideas. They are usually created from self-explanation artifacts through a negotiation process, which Lee (2007) called “gatekeeping” (p.321). A team can use inclusion artifacts to exhibit their ideas in ways that are, in comparison to self-explanation artifacts, more mutually comprehensible.
Compilation artifacts bring two or more parties into alignment by providing a common understanding of objects. By the same token, the only goal of such alignment is to exchange or coordinate understanding (Chung et al., 2016). In the alignment process, BNAs of this type play a vital role in the evolution of the various elements of the final product.
Structuring artifacts are created to structure the final product. This kind of BNA directs and coordinates collaboration, thus providing ordering principles for a range of activities. Examples include the templates provided for structuring journal articles.
Lastly, borrowed artifacts are imported from other communities and “used in unanticipated ways” (Lee, 2007, p. 331). The communities that created these BNAs are under no obligation to make them meaningful to those who have borrowed them. Hence, the borrowers can use them creatively to further their own projects’ goals.
The BNA model emphasizes the communicative function of the artifact itself. The audience for its information can complete communication and coordination tasks through it, regardless of whether they are partially aware or completely unaware of such information. Importantly, Lee (2007) argued that communication tasks can be achieved between communities with the assistance of a third party, while Star (1989) deemed consensus on things to be the key to building a communication bridge. In other words, BOs are mainly used as key tokens for aligning groups’ respective goals and activities by providing a common understanding of the information being shared, whereas BNAs are mainly used to create a process for the members of heterogeneous groups to aggregate their thoughts and achieve common understanding.
Previous research in the fields of computer-supported cooperative work (CSCW) and human-computer interaction (HCI) has demonstrated the potential of using personal, e.g., medical data to support collaborations intended to improve individuals’ well-being. Chung et al. (2016), for instance, used the BNA model as their framework for interpreting patient-generated data in the context of patient-provider collaboration. Specifically, they found that in the context of patients tracking their own health data, self-explanation artifacts were the least universal, and patients also tended to collect too much data and/or irrelevant data. Such work provides important insights into the use of BNAs to better understand how disparate groups find common ground and achieve collaboration.
More recently, Kolovson et al. (2021) employed the BNA model to guide their analysis of qualitative data on the power asymmetries that occur when personal data is collected and used by collegiate sports teams. Specifically, they mapped the model’s five-part typology of artifacts onto the process of personal-data reporting by National Collegiate Athletics Association (NCAA) athletes. Initially, they found that data remained in the form of a self-explanation artifact until it was collected by a staff member, at which point it was transformed into a borrowing artifact. But upon further review, the data took on the form of inclusion artifacts. That study’s findings emphasize the importance of considering power dynamics and ethical issues when personal data are collected and utilized.