Participants
Sixty third-year university students studying gerontology and long-term-care-related subjects in Taiwan, including 30 students from the 2020–2021 academic year and 30 from the 2021–2022 academic year, were enrolled. They agreed to participate in the experiment and had not yet received clinical training. Students were excluded if they could not complete the questionnaire administered or had a physical disability or injury that prevented them from participating in simulation training. They were divided between two groups by academic year: the experimental (VR) group comprised the 30 students in the 2021–2022 academic year, and the control (video) group comprised the 30 students in the 2020–2021 academic year.
Protocol
An online pretest was administered before the course that consisted of two parts (basic information and a test of professional knowledge). On the day of the course, the speaker gave the students a 15-minute lecture. The lecture introduced the design principles of AT and the practices of Taiwan’s Long-Term Care Plan 2.0. Subsequently, the experimental group received experiential learning through a VR intervention, whereas the control group watched a two-dimensional (2D) video to learn. The content of the 2D video was the same as that of the VR material. However, the students in the control group did not experience immersive and interactive learning and could not pause the video. After the interventions, the groups took a posttest on their professional knowledge and completed a Residential Environment Assessment (REA) for Older Adults Form for skills evaluation. In addition, the experimental group responded to open-ended questions that were in the predesigned VR Experience Worksheet (Figure 1).
VR intervention
The experimental group used HMD-IVR technology to undertake VR learning that was based on experiential learning theory (Figure 2a). The VR learning was complemented using the VR Experience Worksheet and involved a simulation of visual impairment, experiencing mobile indoor space patterns, watching a video on the design and use of AT, and searching for furniture and equipment. The Virtual Reality Experience Worksheet comprised open-ended questions that evaluated the student’s experience of VR learning.
The scene design of the VR course had three major features. The first enabled the students to experience an aging-related decline in sight through VR. This was achieved using a special-effect lens filter, which covered the students’ field of vision. The filter produced the effect of visual impairment by distorting the line of sight, increasing the number of visual barrier points, and reducing the field of vision, enabling simulation of conditions such as cataracts and macular degeneration and enabling students to experience the inconvenience of the visual impairment common in older adults (Figure 2b).
The second feature enabled simulation of a barrier-free living environment and assistive devices; VR enabled the presentation of an ideal living environment for older adults, including four main living spaces (living room, kitchen, bathroom, and bedroom) and 20 items designed for older adults. During the learning process, the students could walk around freely to observe the design of the space, and a text-based explanation interface provided a detailed explanation of the design’s concept and use (Figure 2c). For some key objects, students could also watch a virtual character using the object from different points of view within VR (Figure 2d), which more directly conveyed the concept of an age-friendly living environment than did observation solely from the first-person perspective. A free viewing mode was adopted in the VR course; the students could freely move from the space they were located in after entering the virtual world, read the descriptions of the objects that they wished to learn about, and experience an age-friendly living environment. Furthermore, in the wheelchair experience that was included, each VR room was combined in a seamless open space to provide students with a larger activity space. Therefore, the students could use a wheelchair to move between the living room, kitchen, bedroom, and other spaces to experience life using a wheelchair.
The third feature enabled a more interactive experience; simple physiological responses were designed and added to the virtual character so that the virtual character closely resembled a real person. This design enabled the students to interact more naturally with the AT in the virtual world and thus provided a more immersive training experience. The physiological responses were mainly divided into the following: the virtual character blinked and looked at the students regularly; the neck and head moved slightly to face the students; and the mouth moved when the character was speaking (the mouth shape did not correspond to the content of the speech). In addition, because the text-based explanation interface in the VR was movable, the students were required to continually confirm their understanding of the goals and actions of the current step and read the text-based explanations during the learning process. Therefore, it was necessary to design a convenient and clear explanation interface for reading content within the VR.
Outcome assessment
The experiment measured two primary outcomes, professional knowledge and evaluation skills, and one secondary outcome, responses to open-ended questions regarding the VR experience.
Primary outcome
Knowledge of AT
The professional knowledge of the students was assessed using a pretest and posttest. The content of the pretest and posttest was identical; they comprised 10 multiple-choice questions related to the living environment of older adults (10 points per question, 100 points in total). The questions were as follows:
1. Which of the following is not the most common environmental problem in a general household?
2. The visual symptoms of this type of impairment are that objects appear blurry regardless of whether they are far or near, objects appear to have layers and afterimages, the contrast and vividness of sight are reduced, and everything appears darker. What type of visual impairment is this?
3. What are the two major parts of the home environment assessment for older adults? Which of the following is correct?
4. The visual symptoms of this type of impairment include blurred vision and central vision impairment. The more severe the symptoms, the greater is the range of the visual impairment. What type of visual impairment is this?
5. To assist a person with poor physical function in lying down and sitting up, which part of the backboard of the electric bed must be raised first?
6. The visual symptoms of this type of impairment are that the peripheral vision begins to blur and that the more severe the symptoms, the greater is the range of the visual impairment. What type of visual impairment is this?
7. Regarding the function of the electric bed, which of the following is correct?
8. If an older adult has difficulty grasping eating utensils with their fingers, what form of handle should the eating utensils have to reduce the finger manipulation required?
9. To enable older adults to cook as much as possible, what kitchen appliance—that most strongly related to the convenience of cooking—can be used?
10. For those with insufficient hand dexterity, what form of chopsticks can be used to reduce the requirement of hand movement control and facilitate eating?
Evaluation skills for REA
Teachers measured the students’ evaluation skills in their use of the REA Form for Older Adults. The form collected the following:
1. Basic case information.
2. The body structure and function of the individual: medical diagnoses related to the use of assistive devices; vision; visual perception; the optimal weather and time for visibility; light and dark adaptation; hearing; gross motor skills; fine motor skills; and particular habits or hobbies.
3. The daily activity and role of the individual: their role in their family; and whether the individual requires assistance in undertaking daily activities.
4. The living situation of the individual: whether they are a main caregiver, their living situation, their apartment type, and their floor covering.
5. The individual’s main at-home mobility or movement assistive devices when moving horizontally (including stepping over thresholds) and vertically: handrails, a single cane, two canes, crutches, underarm crutches, forearm crutches, a walker, a manual wheelchair, an electric-powered wheelchair, lifts, ladders, or others.
6. Assessment of the home environment and assistive devices of the individual.
7. Evaluation of the individual’s current situation: bedroom space (door panels, thresholds or height differences, slopes, color contrast, lightness or darkness, and slippery floors), residential gate and residential access (door panels, thresholds and height differences, color contrast, lightness or darkness, slippery floors in front of doors, handrail settings, aisle widths, stairs, and slopes), bathroom space (doorway, interior space, bathtub, toilet, and washbasin), kitchen space (door panels, threshold or height difference, slope, color contrast, lightness or darkness, height of countertop, space under the countertop, faucet, range hood, handrail setting, and slippery floor).
8. Floor plan of the home environment, relevant descriptions of its use, and suggestions for improvement (it was recommended that the location of each space and individual flows of movement be indicated; If a space was identified for improvement, the size of the space and addition or change to be made could be indicated; furthermore, photos could be attached to aid explanation. If many rooms required improvement, the necessary changes for each room had to be listed individually).
Those scoring the REA Form for Older Adults were two professionals in the field of assistive devices for older adults.
Secondary outcome
The responses to the open-ended questions in the VR Experience Worksheet were assessed as the secondary outcome. The questions included the following:
1. How did you feel while wearing and using the virtual reality equipment?
2. What aspects of the virtual reality technology applied in this course were impressive (e.g., spatial objects, equipment, or the presentation of visual impairment)?
3. How are virtual reality technology and medical care associated?
4. In addition to the field of medical care, what possible areas could virtual reality be applied to in the future?
Statistical analysis
The basic information of the participants—including age, sex, computer usage experience, and VR usage and learning experience—and the scores from the pretest, posttest, and REA Form for Older Adults were analyzed using descriptive statistics. The Shapiro–Wilk test was used to verify whether the variables were normally distributed. We compared the intergroup differences in sex, computer usage experience, and VR usage and learning experience by using the chi-square test and compared the score difference between the pretest and posttest using the paired t test. We compared the groups’ age, pretest scores, posttest scores, and REA Form for Older Adults scores by using the independent t test. All data analyses were performed with SPSS version 22, and α < 0.05 indicated significance.