The prolonged coronavirus disease 2019 (COVID-19) pandemic has had tremendous repercussions worldwide on teaching and learning methods in various disciplines, including nursing. The spread of the virus significantly limited clinical practicum opportunities for nursing students. Clinical practicum is a vital component of the nursing curricula, as students acquire vital knowledge, skills, and insights during the process. Mental health nursing practicum is an essential process for nursing students as it teaches them interpersonal and communication skills, building positive relationships with people with mental disorders, and cultivating confidence and trust.27 However, all mental health nursing practicum courses were canceled during the COVID-19 pandemic due to the high risk of mass outbreaks among patients with mental disorders.12 The evolving healthcare environment focused on strengthening patient rights and patient-centered care has severely limited the scope of clinical practicum for nursing students.17
Online clinical practicums and those utilizing virtual reality (VR) and augmented reality (AR) have evolved due to the several benefits they offer, including no time- and space restrictions; a safe, real-world-like environment for learning; and relatively low costs.23 With the rise of the fourth industrial revolution, VR and AR businesses have attracted significant public attention. Higher education institutions are now focusing on meeting the educational needs of the digital native generation, known as Generation MZ, who are among the primary consumers of higher education services.8
Currently, the VR technology is utilized for adult and pediatric clinical practicum courses and comprehensive simulation,18 as well as for skill learning, including intravenous injection.1 Online and e-learning environments have been implemented for mental health nursing practicum,15,28 but research on the use of VR is limited. Although VR simulation education has shown positive effects on focus and engagement, no framework has been formalized in nursing education.13 Research on the systematic design and development of various learning components based on the theoretical framework is also lacking. Moreover, there is a dearth of high-quality intervention studies based on systematic processes to measure the educational effectiveness of online practicum using VR and AR.11
Ayres’2 learning transfer model proposes that educational outcomes are largely determined by the motivation of the students to transfer knowledge and that educational outcomes are not solely influenced by student characteristics or educational content, but also by the students’ motivation to learn, which encompasses their expectations, preferences, and interests. Transfer motivation refers to the intention to apply learned knowledge and skills to clinical practice, and is proposed as an appropriate measure of the fundamental purpose of clinical practicum.24 Online practicum has proven effective in enhancing learning motivation, satisfaction with the process, self-efficacy, transfer motivation, and problem-solving ability in nursing students.26 It is a learning environment that encourages and facilitates learning transfer, characterized by the degree of supportive mechanical learning provided by peers or instructors. Once these basic components effectively motivate learning, transfer motivation is improved, which in turn facilitates the learning effects. Based on this learning transfer model,2 we examined learning flow and learning self-efficacy (both considered as learning motivations), transfer motivation (representing the learning transfer process), mental illness-related knowledge, problem-solving, and learning satisfaction (outcomes of the learning transfer) to measure the effectiveness of a VR-based mental health nursing simulation program.
The systematic development of each learning element is crucial for using VR-based clinical practicum as an alternative to the traditional one, instead of being considered as a complementary option. Thus, this study aims to evaluate the effectiveness of a web-based mental health nursing practicum program using VR.
Aim
This study aimed to evaluate the effectiveness of a VR-based mental health nursing simulation program.
Study Hypotheses
The study hypothesizes the following:
Hypothesis 1
Learning flow will differ between nursing students who undergo the VR-based mental health nursing simulation and the control group.
Hypothesis 2
Learning self-efficacy will differ between nursing students who undergo the VR-based mental health nursing simulation and the control group.
Hypothesis 3
Transfer motivation will differ between nursing students who undergo the VR-based mental health nursing simulation and the control group.
Hypothesis 4
VR Knowledge of mental disorders will differ between nursing students who undergo the VR-based mental health nursing simulation and the control group.
Hypothesis 5
Problem-solving will differ between nursing students who undergo VR-based mental health nursing simulation and the control group.
Hypothesis 6
Learning satisfaction will differ between nursing students who undergo the VR-based mental health nursing simulation and the control group.