This study compared the efficacy of VR headset and auditory distraction for reducing anxiety and pain in children between 7 and 10 years of age during IANB injection. The results showed a significantly smaller change in systolic blood pressure compared with baseline in the VR group than in the other groups. However, the difference in this regard was not significant between the headphone and control groups. The differences in diastolic BP and HR were not significant among the three groups. Koticha et al. [26] and Nunna et al. [27] showed a significant reduction in HR after treatment in the intervention group, which was in contrast to the present findings, probably due to different types of interventions (extraction in their study versus IANB injection in the present study). None of the similar previous studies assessed the systolic and diastolic BP of patients to compare our results with [28–30].
The mean WBFPS score was significantly different among the three groups in the current study and was the lowest in the VR group. The same results were obtained for the FLACC score. These results were in agreement with the findings of several previous studies [12, 25, 28–34]. In studies by Aminabadi et al. [28] and Haghgoo et al. [25], the mean pain score was significantly lower in the VR headset group than in the control group. It should be noted that patients were between 4 and 6 years of age in the study by Aminabadi et al. [28] and between 6 and 8 years of age in the study by Haghgoo et al. [25], and they both used the Modified Child Dental Anxiety Scale for the measurement of anxiety. Kaur et al. [31] reported significantly less pain and anxiety in the audiovisual group than in the auditory group, which was in agreement with the present findings. However, they evaluated children between 4–6 and 6–8 years of age. Thus, it appears that audiovisual distraction is more effective than auditory distraction for the management of anxious children.
Al-Halabi et al. [12] reported that distraction by watching a movie on a tablet was the most effective method for reducing dental pain and anxiety in children during an IANB; although the VR headset was significantly more effective than the control group in reducing pain and anxiety, it was less effective than the tablet.
In a meta-analysis, López-Valverde et al. [32] evaluated the use of VR for the management of dental pain and anxiety and confirmed that VR can serve as an effective distraction tool for this purpose. Their results were in line with the present findings. Mohammadpour et al. [34] assessed the effect of VR on the anxiety of adult patients before dental surgery and reported that VR significantly decreased anxiety scores compared with those of the control group. Their results were similar to the present findings, although they evaluated an adult population.
However, the current results were in contrast to the findings of Nunna et al. [27] and Kaur et al. [31] since they found no significant difference between the intervention and control groups in terms of pain and anxiety. Nunna et al. [27] used the WBFPS and a visual analog scale (VAS) for the quantification of pain after injection. The same scales were used by Kaur et al. [31]. The differences between their results and the present findings may be due to their larger sample size and use of the VAS.
The FIS was used for the assessment of anxiety in children in the present study, which only indicates the state of anxiety [35, 36]. Nonetheless, the results revealed a significant difference in the FIS among the three groups, such that the VR headset group had the lowest FIS. Sridhar et al. [36] and Bahrololoomi et al. [37] assessed the efficacy of VR headsets and breathing exercises using a bubble blower as methods of distraction and relaxation for pain reduction in pediatric dental patients. They showed that both methods were equally effective, whereas in the present study, the VR headset was significantly more effective than headphones. Several other studies reported a reduction in anxiety scores of children in the VR group, indicating its optimal efficacy for reducing anxiety in children [25, 28, 31, 33].
Shetty et al. [30] used the SCARED Scale for Child Anxiety-Related Disorders, Nunna et al. [27] used the Venham Behavior Rating Scale for the assessment of anxiety, and both studies reported significantly lower anxiety scores in the VR distraction group, which was in agreement with the present results, despite the use of different scales. Koticha et al. [26] assessed the efficacy of VR glasses as an aid for distraction and reduction of anxiety in children undergoing tooth extraction. They reported a significantly lower pulse rate in the intervention group; however, the difference in anxiety was not significant between the intervention and control groups. In other words, VR distraction improved physiological parameters in 6- to 10-year-old children in their study but did not decrease the self-reported anxiety of patients according to the Venham scale. Their findings were different from the present results, which may be due to the use of a different scale for the quantification of anxiety.
This study had several limitations. Treatments were performed at the Pediatric Dentistry Department of the university in a public, nonisolated room. Thus, crying and poor cooperation of other children could have had a confounding effect on the anxiety of other children. Additionally, the sample size was limited due to the strict inclusion criteria, and the selected study population may not be representative of the entire population of pediatric dental patients. Furthermore, blinding of patients and researchers was not possible due to the type of intervention.
Future studies on the efficacy of VR headsets for the distraction of children undergoing more stressful dental procedures, such as tooth extraction, are needed. Additionally, the efficacy of VR headsets should be compared with that of other distraction and behavioral control methods for reducing anxiety and pain in pediatric dental patients.