Setting and patients
This single crossover clinical trial recruited 120 preschoolers aged 4-8years who came to the Stomatological Hospital of Chongqing Medical University for dental treatment .This study followed the Declaration of Helsinki on medical protocol and ethics and the regional Ethical Review Board of the Stomatological Hospital of Chongqing Medical University approved the trial.
Inclusion Criteria
Consenting children(aged 4-8 years)with the Children’s Fear Survey Schedule-Dental Subscale(CFSS-DS)questionnaire greater than to 19[25].Time of dental procedure(Caries treatment,Extraction of deciduous teeth,Incision of abscess,Root canal therapy) is expected within half an hour.
Exclusion Criteria
The exclude criteria cases were children or their families can't agree, and their families were concerned that VR will have an impact on the eyes of the child, as well as for other reasons to interfere with the cause of the wearing of the VR glasses, such as those with glasses already in myopia. Since VR may cause motion sickness in some users, we exclude children with a history of motor diseases, motor nausea or vomiting. The child with a history of epileptic or epileptic seizures were also excluded, as there were reports that VR had a theoretical risk of inducing seizures. Unpleasant treatment experience can increase anxiety and pain during the next dental sessions, resulting, in turn, to perceive more pain.Therefore, in the study subjects were excluded if they had previous serious dental experience[26].
If the child has serious fear or severe movement during the intervention, the trial will be terminated immediately.Fig. 1 shows the CONSORT flow chart for the trial.
Technical Specifications
The HTC 's VIVE VR helmet which was commercial, widely used, short delay time for video scenes, and was not prone to head vertigo. The VIVE comprises 32sensors for 360 degrees motion tracking, two 2160 by 1200 combined resolution AMOLED screen, and a 90 Hz refresh rate. The helmet is connected to ASUS Game notebook with an Intel Core i7-8820K processor ,16 gigabyte RAM and a NVIDIA GeForce GTX 1070 graphics card.The virtual environment allows the user to navigate naturally,which is created through a 110 degrees field of view for immersion.
Procedure
Patients will be randomly allocated to two conditions by using the randomization software (STATA software version 15.1).Eligible children and their families have been informed about the trial by anesthetists,and signature of informed consent statement on preoperative .Once, they agreed to participate in the study,personal medical data were collected by researchers and baseline anxiety were assessed by CFSS-DS (T0:time after signing the consent) .Next, the anesthetist nurse randomly allocated children to the VR intervention, or to the control group(children only received Tell-Show-Do as usual). Block randomization was performed by type of dental procedure:caries treatment,extraction of deciduous teeth,incision of abscess and root canal therapy.After randomization, the VR intervention have took place in a separate room under the guidance of the nurse anesthetist,children in the TSD group were admitted to the other room.Both groups were treated by experienced pediatric dentists. Fig.2 shows an example of dental procedure using HTC 's VIVE helmet.
The assessment per time point was performed. Frankl Behavior Rating Scale was scored before intervention(T1:5 minutes before dental procedure) and re-measured at the moment of local anesthetic injection(T2). CFSS-DS and Patient Satisfaction (PS) scores were performed 5 minutes after the end of treatment(T3). Visual Analogue Score (VAS) was evaluated at both T2 and T3 points, and its score ranged from 0 to 10 (0, no pain; 10, extreme pain). Because VR intervention has the potential to cause adverse events, Dizziness, nausea, vomiting, and epilepsy which have been follow up throughout the course of treatment. We also measured changes in heart rate and peripheral capillary oxygen saturation between the two groups before, during and after the dental treatment.
Virtual reality intervention
Before the dental procedure, we show the patient the corresponding scenes, specific inducers and background music that joint development with psychologists, which can attract his attention to relax him. The child need lie down on the dental chair and not shake his head left and right, causing the treatment to be interrupted.The nurse anesthetist put the helmet and earphone on child,who enter a virtual world he can follow our set route and watch different information expressed in the scene. The story begins in the world of the seabed which is about to be devastated. Only when the undersea creatures share their most precious things to nourish a rare pearl can save the undersea world. At first,"I" am in a shell, and the little elf introduces the creatures of the sea and their precious spirit. Secondly, sea anemone protect the clown fish while the clown fish reduce the surface precipitation of the anemone, and they share this precious friendship of helping each other (Fig. 3a).Next, for children to introduce the ancient precious and tenacious vitality of animals: turtles (Fig. 3b). And then, introduce the parrot fish solidarity (Fig. 3c) and dolphin helpful spirit (Fig. 3d). Scene switching for children to introduce beautiful and dangerous jellyfish, it shares his valuable storm prediction ability (Fig.3e). Finally, the pearl was born from the precious spiritual nourishment of thousands of marine creatures,, and the undersea world restores its former peace and tranquillity.(Fig. 3f). Meanwhile, The virtual environment was also displayed on the ASUS notebook, so the accompanying families could see what the child was viewing.
Statistical Analyses
Data were performed using SPSS software version 22 ((IBM, Chicago, USA). The statistical significance difference was set at p< 0.05. Chi-square Test was used to assess gender difference, ASA physical status ,type of dental procedure and local anesthetic between the two groups. All quantitative variables were presented as mean± SD (standard deviation), and the analysis of variance or nonparametric test was performed for comparisons in accordance with the data distribution. Mann-Whitney U tests were used to compare the downtrend level of anxiety scale and Frankl Behavior Rating scale.