The present study found that a month of multidomain cognitive training using fully immersive VR was effective in improving visuospatial function and frontal-occipital FC, as well as apathy and positive affect in older adults in a pre-dementia cognitive state.
The first major finding of this study was that VR cognitive training resulted in improvements in the RCFT copy task. Despite the inconsistent results reported in the literature, training-related changes in cognition in older adults with cognitive disorders have been repeatedly found [9, 10]. Neuropsychological test score improvements after traditional pen-and-paper or computerized cognitive training have been found in measures of global composite cognition [40–42], verbal memory [11, 40, 43, 44], verbal letter fluency [40, 41], verbal fluency, [45, 46], and visuospatial function in the clock-drawing test [40, 47]. It has also been reported that VR cognitive training was effective in improving frontal executive function in those with MCI [48], as well as attention and visual memory in older adults [49, 50]. In line with these previous studies, our results also showed that multidomain cognitive training in a virtual environment was effective in improving language, visuospatial function, memory (immediate/delayed recall), and frontal executive function compared to pre-training baseline values, but a group difference was found only for visuospatial function. It is possible that the relatively short training period of one month might have resulted in the lack of group difference because a learning effect may have impacted the post-training neuropsychological test results in the control group. However, the improvement in visuospatial function in the VR group even after the short period of cognitive training might be attributed to the ecological nature of the fully immersive VR environment. In the enriched auditorily and visually stimulating environment, processing of visual orientation, visuospatial construction, and visual selective attention likely occurred [51, 52]. In recent studies with VR evaluation, investigators were able to effectively differentiate between the navigational [53] and visuospatial deficits seen in MCI patients from healthy older adults [54, 55]. In studies with VR intervention, authors have found that VR cognitive training was effective [49, 56] or ineffective [50, 57] in improving visuospatial function in older adults or those in the early stage of dementia. We believe that the cognitive training performed in the maximally immersive environment with the head-mounted display, headphones, and hand movement trackers in our study might have increased visuospatial functioning in those in the pre-stage of dementia [58]. The immersion methods utilized in previous studies investigating VR cognitive training in older adults employed desktop-based systems [49, 50], screen and sensors [56], screen and glasses [59, 60], and head-mounted display and fixed joystick set-ups [57]. Although heterogeneity in study populations and methodological differences between prior studies have resulted in inconsistent findings, the present study provides further evidence to support the benefits of VR cognitive training in eliciting improvements in visuospatial processing through the repeated presentation of real-world, dynamic, multisensory, and interactive environments.
Another novel finding was that we observed increased FC in the frontal-occipital cortical network after VR cognitive training, which was associated with improved performance in the RCFT copy task, consistent with the associations between cognitive improvements and neuronal plasticity that have been observed previously [61]. In patients with MCI, significant associations have been observed between verbal memory improvement and left hippocampal activation in task-related fMRI after eight weeks of training to improve auditory processing speed and accuracy [11]. Others have shown that six weeks of episodic memory training in MCI patients resulted in the manifestation of new associations between improved delayed word recall test performance and brain activation in the right inferior parietal lobule in fMRI during memory encoding [62]. In healthy older adults, eight weeks of exposure to a cognitive control training program led to increased frontoparietal network related to cognitive control ability [63], and another study found that verbal recall was associated with increased left hippocampal volume in healthy older adults after eight weekly verbal recall memory training sessions [64]. Thus, in the present study, repetitive cognitive training in a novel fully immersive environment might have increased the frontal-occipital activation in accordance with improved visuospatial function. We also observed increased FC in white matter areas, which are known to exhibit a lower hemodynamic response than grey matter. Although fMRI studies have focused on grey matter until recently, the increased FC in the white matter we observed supports the growing neural evidence of fMRI white matter changes induced by VR cognitive training [65, 66].
This evident link between visuospatial construction and frontal-occipital FC might be explained by the acquired cognitive system engagement induced by the RCFT copy task, which requires the participant to copy a complex geometric figure [67]. Visuoconstructive ability is based on the Van Sommers’ model of drawing [68]; based on this cognitive model, the RCFT copy task consists of (i) visual recognition of a 2D Rey-Osterrieth complex figure; (ii) visual representation of the figure in long-term or temporary memory; (iii) graphical output processes such as those related to depiction decisions (e.g., context, orientation, viewpoint, details, and boundary) or reproduction strategies (e.g., copying orders, dimensions, shapes, diagonals, crosses, line sets, etc.); (iv) graphical planning (e.g., routine or contingent planning); and (v) articulation and economic constraints during motor output. Through these steps, multiple brain regions have been found to be associated with RCFT copy task performance, including the temporal, parietal, occipital, and frontal cortices in both hemispheres or the right hemisphere alone [69–71]. Although we observed increased activity only in the primary visual cortices (visual medial) and the right associative visual cortices (right visual lateral) connecting to the areas in the middle frontal cortices, these regions are known to be involved in visual recognition and graphic output planning processes required to complete the RCFT copy task [68], and they are associated with visuo-motor transformation and multistep object use in the task [71]. A recent study reported that lesions in the right superior parietal lobe and the middle occipital gyrus were associated with poor RCFT copy performance [72], which is in accordance with our own results. In addition, there have been reports of improvements in non-trained cognitive functions, also known as transfer effects, in memory training in older adults with MCI [73, 74]. Previous studies showed that repeated memory-focused training might have enhanced the processing speed of memory retrieval and efficiency of working memory, leading them to assume that frontal executive function was the main recipient of the transfer effects [73, 74]. Although recent studies have applied cognitive training with novel computerized tools, with involvement of multiple cognitive domains, existing programs have only applied cognitive training in a 2D environment with an emphasis on language abilities [9, 47, 73, 75]. Since frontal executive function plays a major role in all cognitive domains and higher-order cognitive controls [76], the improved performance on the RCFT copy task may be supported by increased FC in the frontal-occipital network.
The psychiatric benefit of VR cognitive training in those in a pre-dementia state should be considered. In this study, participants in the VR group showed improved apathy and positive affect scores after training compared to those in the control group. A recent review reported that computerized cognitive training resulted in long-term improvements in psychological outcome measures [16]. Although methodologies have varied across studies, 3D VR cognitive training was effective in improving depressive symptoms in those with MCI compared to an active control receiving music therapy [57]. In addition, a few feasibility studies have reported improved alertness, pleasure, apathy, and security following one-time exposure to a less immersive VR environment [59, 60]. We postulate that apathy and positive affect might be improved by the VR cognitive training, as these are some of the early symptoms of dementia [77]. Immersive virtual environments might facilitate the limited functioning of patients with cognitive disorders that affect communication, interaction, motivation, engagement, and positive attitudes toward others [78]. Thus, the importance of virtual environments should be considered in cognitive training because the feeling of presence itself in a 3D space can enhance volitional motivation, allowing one to constantly process external stimuli and cognitively adjust to changing environments [79].