Dyscalculic face a condition where they are unable to comprehend mathematical information. One of the main causes attributed to the same is the poor experience level at various levels of education. The main aim of this study is to design and implement augmented reality (AR) games, by integrating a visual method of performing mathematical operations, for enhancing the experience of Dyscalculic. S total of 31 participants was involved in this study. An online survey was conducted to measure the effectiveness of the developed AR game. The results of the paired-sample T-test indicated that participants in the experimental group have enhanced their mathematical performance level with a substantial decrease in the mean problem-solving time. The findings demonstrate that the proposed game can effectively enhance the performance of the dyscalculic using visual cue representation.