A total of 446 full texts were reviewed, of which 338 were excluded (Figure 1). Due to a low number of qualitative studies (n=7), the results from qualitative studies are not reported. In total, 52 quantitative studies were not included because they received a low-quality assessment rating as a result of a range of methodological issues: weakness in study design, a small percentage of responses, not controlling for confounders, and not reporting validity and reliability of measures used. Of the 49 included quantitative studies, four studies received a high-quality assessment rating, and 45 studies received a moderate-quality assessment rating (see Tables 1-3). Of the included studies, 18 were conducted in North America 11-28, 23 in Europe 29-51, five in Australia and New Zealand 52-56, and three studies combined several western countries 57-59. There were three randomized controlled trials (RCTs) 27, 28, 50, two quasi-experimental studies 26, 51, 15 prospective cohort studies 12, 16, 19, 24, 30, 32, 35, 37, 40, 42, 45, 47, 48, 52, 55, and 29 cross-sectional studies 11, 13-15, 17, 18, 20-23, 25, 29, 31, 33, 34, 36, 38, 39, 41, 43, 44, 46, 49, 53, 54, 56-59. Detailed descriptions of study design and results are available in Supplementary eTables 2-4.
Electronic media use among children aged 0-5
Table 1 summarizes the results of the 13 studies 11-15, 27, 29-32, 52, 56, 57 included for 0-5-year-olds.
Bedtime and sleep onset
There were two studies on television viewing before bedtime and both found an association with delayed bedtime or sleep onset latency 11, 13. Two studies estimated the association between mobile phone use and delayed bedtime or sleep onset latency with one finding a positive association for the use of mobile phones at night-time 14 and one finding no association 11. The association between gaming and delayed bedtime or sleep onset latency was examined in three studies 11, 13, 14 with one study reporting an association 13. One longitudinal study examined screen time in 2-year-olds and found a positive association with sleep onset latency in 5-year-olds 52. No evidence was found for an association between computer/Internet use and delayed bedtime/sleep onset 11, 13, 14. One study found an association between the presence of a television in the bedroom and delayed bedtimes on weekdays, but not on the weekend 13.
Sleep quality
There was no evidence for television viewing or use of touchscreens 29, while there was inconsistent evidence for general screen time use 15, 52, 56 on night awakenings or sleep disturbances. An intervention study showed that promotion of prosocial content on electronic media reduced sleep problems 27.
Sleep duration
Regarding sleep duration, three studies showed that overall screen time was associated with shorter sleep duration 15, 52, 60, and six studies showed this concerning television viewing 11-13, 30-32 and three studies concerning use of touch screen or tablet 11, 14, 29. Lack of association was found for the use of mobile phones 11, 14, video gaming 11, 13, 14 and computers or Internet 11, 13, 14. Inconsistent evidence was found for the presence of electronic media devices in the bedroom 12, 13; for ethnic minority children, television in the bedroom among 4-year-olds was associated with 32 fewer minutes of sleep per day at age 7 12.
Daytime sleep duration
Three studies found associations between television viewing and longer naps 11, 13, 29, while inconsistent evidence was found for the use of mobile phones 11, 14 and touch screen or tablet 11, 14, 29. No evidence was found for gaming, computer or internet use, and the presence of electronic media devices in the bedroom 11, 13, 14.
Electronic media use among children aged 6-12
Table 2 summarizes the results for the 15 studies 15-21, 28, 30, 33-37, 53 included for the age range 6-12.
Bedtime and sleep onset
Six studies analysed the association between electronic media use and late bedtime and/or sleep onset 18, 33, 35-37, 53. Five of the studies found an association. Some studies only found an association when stratified by specific variables such as weekends/weekdays. For example, Mireku et al. (2019) showed that use of screen-based media device in the last hour before bedtime was associated with 1.44 times the odds of delayed sleep onset on weekends, but no association was found on weekdays 36. Two studies assessed the association between video gaming and sleep onset 18, 33. Arora et al. (2014) showed that high frequency of gaming at bedtime was associated with a 6.2 minutes prolonged sleep onset on weekdays 33. Falbe et al. (2015) reported that each hour per day of gaming was associated with a 9.8 minutes later bedtime 18. Two studies found that electronic media in the bedroom, including mobile phones, televisions, and computers, were associated with later bedtimes 18, 37. One of the studies, however, only found a significant association among boys, not girls 37. One study did not find that electronic media devices in the bedroom was associated with sleep latency and trouble falling asleep 33.
Sleep quality
Six of eight studies found a positive association between the use of electronic media, including television and mobile phones, and night-time awakenings/sleep disturbances 15, 33, 35, 53 or poor sleep quality 20, 36. For example, Mireku et al. (2019) found that using mobile phone or watching television in the dark was associated with restless sleep, waking up at night, and waking early in the morning 36.
Sleep duration
A total of 15 studies were identified, examining the association between electronic media use and sleep duration among 6-12-year-olds 15-21, 28, 30, 33-37, 53. The studies found use of mobile phone 17, 33, 35, 36, social media 33, and computer or television 17, 18, 21, 30, 33, 36, 37 associated with short sleep duration. Six studies examined the association between electronic media in the bedroom and sleep duration 17, 18, 28, 33, 34, 37. Among these studies, three found an association. Chahal et al. (2012) showed a dose-response association, where children who had access to more electronic media in their bedroom slept less 17. Falbe et al. (2015) found that children who slept close to a small screen (e.g., mobile phone) reported 21 minutes less sleep compared to children who did not 18.
Daytime tiredness
Two studies examined mobile phone use and daytime tiredness 35, 53. Redmayne et al. (2013) found that children disturbed by their mobile phone at night at least once a week were 3.5 times more likely to experience daytime tiredness than children who were not disturbed by their mobile phone at night 53. Huss et al. (2015) did not find an association 35.
Electronic media use among children aged 13-15
Table 3 summarizes the results of the 24 studies 15, 22-26, 38-51, 54, 55, 58, 59 included in the age range 13-15.
Bedtime and sleep onset
Eleven studies investigated the relationship between electronic media use and delayed bedtime and sleep onset 23, 24, 40, 43, 45, 46, 48-51, 59. Nine of these studies showed a positive association 23, 40, 43, 45, 46, 48, 49, 51, 59. High electronic media use was associated with problems falling asleep/later sleep onset 23, 40, 45, 46, 51, 59, delayed bedtime 43, 46, 49 and bedtime problems (e.g. hard to go to bed) 45 The study by Poulain et al. (2019) showed a positive association for high use of computer or Internet (3-4 hours/day or more) and more bedtime problems at 12-month follow-up, while no association was found for television viewing or mobile phone use 45. Two studies found an association between social media use and delayed sleep onset 46, 48. Van der Schuur et al. (2019) found that social media stress was longitudinally related to sleep onset latency among girls, but not boys 48. Scott et al. (2019) found a dose-response relationship between social media use and late sleep onset, where a higher use of social media was associated with higher odds of late sleep onset 46.
Sleep quality
Ten studies assessed the association between electronic media use and sleep quality, including restless sleep, night-time awakenings, and insomnia complaints 15, 40, 41, 44-47, 50, 54, 55 and seven of these studies found a positive association 15, 40, 41, 44, 46, 54, 55. Three of these studies included measures on social media use 46, 54, 55. There were indications that a large amount of time on social media or problematic use of social media had an impact on sleep quality 46, 54, 55. Problematic use of social media was measured by e.g. whether the adolescents preferred spending time on social media rather than engaging in social activities or used social media to feel good about themselves.
Sleep duration
The relationship between electronic media use and sleep duration was examined in 11 studies 15, 22-26, 38, 42, 50, 51, 58, 59. Mazzer et al. (2018), who examined eighth- and ninth-grade students over a year, found that of electronic media use was associated with short sleep duration 42. Regarding different types of electronic media, it appears that computers 22, 24, 38, 58, mobile phones 22, 24, 38, and video games 22, 38 affected sleep duration. Brunetti et al. (2016), for example, found that computer use doubled the odds of a short night's sleep, while talking on a mobile phone tripled the odds of a short night's sleep 22. In contrast, Tavernier et al. (2017) found that talking on the phone increased the sleep duration, whereas texting reduced the sleep duration. In this study, social media use (e.g. Facebook) was not related to sleep duration, whereas Twenge et al. (2017) found an association between social media and short sleep duration. Two studies investigated the presence of electronic media in the bedroom and sleep duration. There were indications that a computer, but not a television or gaming console, in the bedroom negatively affected sleep duration 23, 39.
Daytime tiredness
Eight studies examined the association between electronic media use and daytime tiredness, and found mixed results 22, 40, 45, 47-50, 61. Poulain et al. (2019) showed that high computer or Internet use, but not television and mobile phone use, resulted in more daytime tiredness 45. Brunetti et al. (2016) found that computer use and time spent talking on the mobile phone were associated with more daytime sleepiness while no associations were found for videogame time and television use 22. One study that examined social media showed that using social media was not in itself associated with daytime tiredness, but adverse emotional reactions arising from social media (i.e. social media stress) was related to daytime tiredness among girls 48.