Abraha & al. (17) | 2020 | Simulated presence therapy for dementia | Australia, United States | Systematic review | Three (3) studies with a total of 144 residents, predominantly women, mean age over 70 years. | Audio or videotape recordings that include positive experiences from the resident’s past life and shared memories involving family or close friends. | Video/Audiotape | No conclusions about the efficacy for treating behavioural and psychological symptoms and improving quality of life. |
Barrett & al.(18) | 2019 | Evaluation of a Companion Robot for Individuals With Dementia: Quantitative Findings of the MARIO Project in an Irish Residential Care Setting | Ireland | Quantitative | Ten (10) residents, mean age of 83 years. Seven (7) of the subjects are women. | A robot MARIO that was used by residents to navigate through and engage in its applications. | Robotics | Residents can have positive social interactions with MARIO, which alleviate boredom and stimulate sustained engagement. This resulted in increased interactions between residents, care staff, family members, and other residents. |
Blindheim & al.(19) | 2022 | Promoting activity in long-term care facilities with the social robot Pepper: A pilot study | Norway | Qualitative | Three (3) residents aged between 79 and 93 years. | Pepper, a programmable semi-humanoid robot, explored for its potential contributions to residents’ communal activity and physical exercise. | Robotics | Communal activities involving the social robot in terms of physical exercise, joint interaction and social stimulation, and communication between residents, and between residents and employees have increased. |
Budak & al.(20) | 2021 | Can technology impact loneliness in dementia? A scoping review on the role of assistive technologies in delivering psychosocial interventions in long-term care | Australia, New Zealand, Europe | Scoping review | Twenty (20) studies. Sample sizes ranged from 4 to 415 participants. | Social robots, including robotic animals, humanoid robots and telepresence robots and multimedia computer systems. | Multiple | Communication and interaction through robotic animals, such as PARO and JustoCat, have been shown to have the potential to improve quality of life. Multimedia computer systems were found to improve engagement and communication. Nintendo Wii facilitated social engagement and, despite physical and technical limitations, people with dementia were able to use the technology and improve their physical fitness. |
Caserta & al. (21) | 2002 | Video Respite in an Alzheimer’s care center: Group versus solitary viewing | United States | Quantitative | Twelve (12) residents, average age of 83.2 years. Ten (10) of the subjects were women. | A videotape that reminisces about growing up in the 1920s and 1930s. | Video/Audiotape | Residents showed an increase in verbal and nonverbal responses during the intervention. |
Chiu & al.(22) | 2023 | Effects of incorporating virtual reality training intervention into healthcare on cognitive function and wellbeing in older adults with cognitive impairment: A randomized controlled trial | Taiwan | Quantitative | Sixty (60) residents, mean age of 80.3 years. 34 were women. | Virtual Reality Cognitive Training Intervention utilizing immersive underwater world fish simulation on global cognitive abilities, general cognitive functioning, and quality of life in older adults with cognitive impairment in long-term care facilities. | Virtual Reality | The intervention has significantly improved general cognitive functioning and quality of life. |
Chu & al.(23) | 2017 | Service innovation through social robot engagement to improve dementia care quality | Australia | Quantitative | One hundred and thirty-nine (139) residents aged between 65 and 90 years. | Two (2) robots, Sophie and Jack, designed for emotional and intentional communication and interaction purposes with the residents. | Robotics | The intervention has significantly improved social engagement and fostered positive interactions. |
D’Cunha & al.(24) | 2021 | Effects of a virtual group cycling experience on people living with dementia: A mixed method pilot study | Australia | Mixed methods | Ten (10) residents, mean age of 86.1 years. Eight (8) residents were female. | Recorded footage for a virtual cycling environment intervention presented to residents on a projector screen. | Virtual Reality | Residents responded positively to the intervention. The intervention promoted opportunity for physical exercise, a reduction in social isolation and increased self-efficacy. |
Dinesen & al.(25) | 2022 | Use of a Social Robot (LOVOT) for Persons With Dementia: Exploratory Study | Denmark | Mixed methods | Forty-two (42) residents, mean age of 83,5 years. | A social robot LOVOT built with artificial intelligence, to interact with residents in real time and act like a human being. | Robotics | The intervention had entertaining and calming effects on the residents and promoted communication and social interactions. |
Feng & al.(26) | 2022 | Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia | Dutch | Quantitative | Sixteen (16) residents, mean age of 85.2 years. 12 of the subjects were women. | LiveNature is an interactive system design aiming to connect residents to the outdoors through an indoor interactive experience, due to their limited contact with real nature. | Virtual Reality | The intervention has significantly impacted participants’ engagement, attitude, valence, verbal communications, visual and social engagement. |
Ford & al.(27) | 2019 | Evaluating the Impact of Music & Memories Personalized Music and Tablet Engagement Program in Wisconsin Assisted Living Communities: Pilot Study | United States | Quantitative | Thirty-five (35) residents. | iPods and iPads used by residents for their app–driven activities such as games, reminiscing about life stories with music, viewing Web-based images or using Google Earth, dabbling in art, and reactivating lifelong learning interests. | Tablet | The intervention led to a decrease in residents’ agitation and medication use and improved their quality of life. |
Garland & al.(28) | 2007 | A comparison of two treatments of agitated behavior in nursing home residents with dementia: Simulated family presence and preferred music | Australia | Quantitative | Thirty (30) residents, mean age of 79.0 years. 63% were women. | Audiotapes of simulated family presence and preferred music. | Video/Audiotape | The intervention has significantly decreased residents’ physical and verbal agitated behaviors. |
Hamel & al.(29) | 2016 | Memory Matters A Mixed-Methods Feasibility Study of a Mobile Aid to Stimulate Reminiscence in Individuals With Memory Loss | United States | Mixed methods | Eighteen (18) residents, mean age of 84 years. Predominately women. | Memory Matters was designed to stimulate long-term memories through “cognitive exercise” in which residents physically tap on-screen tiles. | Interactive screen | The intervention has potentially led to enjoyable and beneficial activity for residents, family members, and professional caregivers. |
Hardy & al. (9) | 2022 | Acceptability of videoconferencing to preserve the contact between cognitively impaired long-term care residents and their family caregivers: A mixed-methods study | Canada | Mixed methods | Thirteen (13) residents, mean age of 82 years. Ten (10) were women. | Videoconference meetings through tablets so participants can communicate with their family caregivers. | Tablet | The intervention had a good acceptability by residents, increased communication, and positive feelings. |
Hensel & al.(30) | 2007 | Videophone communication between residents and family: A case study | United States | Qualitative | Resident 78 years old and her niece 52 years of age. | Videophone used by participant to communicate with a relative. | Phones | The intervention was enjoyable and increased communication between the participant and his/her family member. |
Hoel & al.(31) | 2022 | Social Health among German Nursing Home Residents with Dementia during the COVID-19 Pandemic, and the Role of Technology to Promote Social Participation | Germany | Quantitative | Four hundred and seventeen (417) nursing home representatives. | Different digital devices to facilitate social participation for residents such as digital music therapy, mobile apps, video games, videoconference, social robots, virtual reality others. | Multiple | Different digital devices used to facilitate social participation for residents with dementia, but there was an apparent preference for digital music therapy. |
Ke & al.(32) | 2020 | Changes in technology acceptance among older people with dementia: The role of social robot engagement | China | Quantitative | One hundred and three (103) residents, mean age of 87.2 years. | A humanoid robot, Kabochan, to promote communication and engage with residents. | Robotics | The intervention has potential for changing perceived ease of use but not for other beliefs and attitudes towards technology. |
Kerssens & al.(33) | 2014 | Managing Dementia Symptoms and Needs Using Technology | United States | Quantitative | Thirty-three (33) residents, mean age of 87 years. Twenty-one (21) of the subjects were women. | The Companion is a touch screen computer that delivers psychosocial interventions, such as reminiscence, simulated presence, and orientation to place and time to residents. | Interactive screen | The intervention has potentially improved difficulties with activities of daily living, sleep, and participation. Health status was perceived as stable. |
Khosla & al.(34) | 2017 | Human Robot Engagement and Acceptability in Residential Aged Care | Australia | Quantitative | One hundred and fifteen (115) residents aged between 65 and 90 years. | Mathilda, a humanoid robot with different application for entertainment and engaging activities. | Robotics | The intervention has significantly improved residents’ emotional engagement, positive emotion reaction and attitude toward social robots. Improvements in verbal engagement were not statistically significant. |
Lancioni & al.(35) | 2013 | Self-regulated music stimulation for persons with Alzheimer’s disease: Impact assessment and social validation | Italy | Quantitative | Ten (10) residents, aged between 78 and 84 years. Eight (8) of the subjects were women. | A microswitch, laptop computer, and interface to facilitate active music stimulation, allowing residents to use a simple response and a microswitch to activate music periods during active sessions. | Multimedia Computer systems | The intervention has potentially increased positive participation. |
Libin & al.(36) | 2004 | Therapeutic robocat for nursing home residents with dementia: Preliminary inquiry | United States | Quantitative | Nine (9) relatives of nursing home residents. All were female, mean age of 90 years. | A robotic cat, NeCoRo, used to interact with residents. | Robotics | The intervention has significantly increased residents’ pleasure, lowered the level of agitation. The level of cognitive functioning was significantly related to the duration of engagement during the intervention. |
Lu & al.(37) | 2021 | Effectiveness of Companion Robot Care for Dementia: A Systematic Review and Meta-Analysis | China | Systematic Review | Thirteen (13) studies with 20 to 214 residents, predominately women. | All different kind of socially assistive robots. | Robotics | The intervention has significantly exhibited changes in agitation. However, no significant changes in depression and quality of life were noticed. |
Mannion & al.(38) | 2020 | Introducing the social robot MARIO to people living with dementia in long term residential care: Reflections | Ireland | Qualitative | Seven (7) residents, 4 women and 3 men, aged between 70 and 89 years. | A social robot MARIO used by residents to navigate through its applications. | Robotics | Overall, residents showed positive interest in the intervention, which had a positive effect on their well-being. Residents who had more advanced dementia had greater difficulty using the robot. |
McAllister & al.(39) | 2020 | Memory Keeper: A prototype digital application to improve engagement with people with dementia in long-term care (innovative practice) | Australia | Qualitative | Three (3) residents aged 83.76 and 87 years. Two (2) men and 1 woman | The Memory Keeper is a prototype digital application created to present personalised prompts to the person with dementia to stimulate reminiscences. | Tablet | The intervention was enjoyable and created meaningful engagement between the residents and their family members while supporting their relationship. Increased communication between the participant and his/her family member. |
Moyle & al(40) | 2017 | Use of a Robotic Seal as a Therapeutic Tool to Improve Dementia Symptoms: A Cluster-Randomized Controlled Trial | Australia | Quantitative | Four hundred and fifteen (415) residents, predominantly women, mean age of 86 years old. | A therapeutic pet robot PARO used to improve residents’ dementia symptoms. | Robotics | The intervention has significantly impacted participants’ engagement. It helped reduce agitated behaviors. No significant difference detected when it was measured with the Cohen-Mansfield Agitation Inventory Short Form. |
Moyle & al.(41) | 2018 | Effect of a robotic seal on the motor activity and sleep patterns of older people with dementia, as measured by wearable technology: A cluster-randomised controlled trial | Australia | Quantitative | One hundred and seventy-five (175) residents for the daytime analyses, and 280 residents for the nighttime analyses. Twenty-eight (28) facilities. | A Therapeutic pet-type robotic seal, PARO, has been used as a promising alternative to animal-assisted therapies. | Robotics | The intervention has helped reduce motor activity. No evidence that it was effective in improving sleep patterns. |
Moyle & al. (42) | 2018 | Effectiveness of a virtual reality forest on people with dementia: A mixed methods pilot study | Australia | Mixed methods | Ten (10) residents, mean age of 89 years. | The “Virtual Reality Forest” is a sensory experience, utilizing a large interactive screen designed to immerse the user in the virtual environment, accompanied by a background soundtrack. | Virtual Reality | The intervention has significantly increased residents’ pleasure and alertness. However, half of the residents also expressed greater levels of anxiety/fear during the Virtual Reality Forest experience. Not all residents found the Virtual Reality Forest experience to be positive. |
Neal & al.(15) | 2020 | The use of technology to promote meaningful engagement for adults with dementia in residential aged care: A scoping review | Australia | Scoping review | Twenty (20) studies with 4 to 415 participants. Three (3) studies not reporting the sample size. | Different social robots explored for their potential benefit to facilitate residents’ leisure activities. | Robotics | The intervention has provided enjoyable experience for the residents, improving their well-being and preventing negative outcomes such as agitation or distress. |
Nishiura & al.(43) | 2018 | Use of a parametric speaker for older people with dementia in a residential care setting: A preliminary study of two (2) cases | Japan | Quantitative | Two (2) residents. A 78-year-old man and 90-year-old female. | A parametric speaker received input from a personal computer to play participant’s favorite pieces of music. | Multimedia Computer systems | The intervention has significantly decreased residents’ behavioral and psychological symptoms of dementia. |
Obayashi & al.(44) | 2020 | Measuring the impact of age, gender, and dementia on communication-robot interventions in residential care homes | Japan | Quantitative | Seventy-eight (78) residents, mean age of 86.5 years. 68 of subjects were women. | Robots Cota and Palro communicate and interact with people more freely, with a greater degree of freedom and vocabulary. | Robotics | Improvement in quality of life. People with moderate/severe dementia showed greater improvement than those with mild dementia. |
O’Sullivan & al.(45) | 2022 | A tablet-based intervention for activating nursing home residents with dementia: Results from a cluster-randomized controlled trial | Germany | Quantitative | One hundred and sixty-two (162) residents with a mean age of 85 years. | Tablet-based applications targeting cognitive and functional abilities of residents. | Tablet | The intervention had no effect on apathy. Improvements in quality of life of residents and a reduction of PRN psychotropic medication were observed. |
Pu & al.(46) | 2020 | The Effect of Using PARO for People Living With Dementia and Chronic Pain: A Pilot Randomized Controlled Trial | Australia | Quantitative | Forty-three (43) residents, mean of 86 years. | A pet robot PARO designed to interact with residents and stimulate them. | Robotics | The intervention has shown significant difference in the observational pain change score and significant decrease in PRN medication use. However, no significant difference was observed in staff-rated pain, agitation, anxiety, depression, and regularly scheduled medication. |
Robinson & al.(47) | 2013 | Suitability of healthcare robots for a dementia unit and suggested improvements | New Zealand | Quantitative | Ten (10) residents aged between 71 and 93 years. Five (5) were women. | A pet robot PARO designed to interact with residents and stimulate them. | Robotics | Residents exhibited verbal and non-verbal reactions during the intervention. It was perceived as useful because it is comforting, entertaining, creates interest, and interacts with residents. |
Sautter & al.(48) | 2021 | Benefits of Computer Engagement in Older Adults with Dementia | United States | Quantitative | Twenty-eight (28) residents. | Touch-screen computer platform “It’s Never Too Late” providing the opportunity to personalize computer applications to enhance social connection, facilitate entertainment, and implement cognitive training through various brain fitness programs. | Interactive screen | The intervention has significantly improved residents’ well-being and significantly decreased their systolic blood pressure. No significant challenging behaviors or the use of antipsychotic medications were observed. |
Scerri & al.(49) | 2021 | Formal caregivers’ perceptions and experiences of using pet robots for persons living with dementia in long-term care: A meta-ethnography | Malta | This meta ethnography included 8 studies conducted with LTC care employees working with residents with dementia | Eight (8) studies conducted with LTC staff. | A pet robot designed to interact with residents and stimulate them. | Robotics | The intervention was perceived as useful in reducing agitation, restlessness and associated behavioural symptoms, as well as to initiate social connectedness and to evoke old memories and reduce loneliness. |
Sultana & al.(50) | 2021 | Virtual Reality Experience Intervention May Reduce Responsive Behaviors in Nursing Home Residents with Dementia: A Case Series | Canada | Quantitative | Twenty-four (24) residents, mean age of 85.8 years. Most of them were female. | Virtual reality experience intervention providing interactive and immersive customized three-dimensional visual and auditory experiences. | Virtual Reality | No significant changes in depression or agitation were observed. The dose of prescribed psychotropic drugs was reduced for 8 out of 24 residents after the end of intervention. |
Tak & al.(51) | 2015 | Computer Activities for Persons with Dementia | United States | Mixed methods | Twenty-seven (27) residents, mean age of 85 years. Predominantly women and Caucasian. | Computer activities sessions included email, internet search, computerized games, and slideshow modules. | Multimedia Computer systems | Residents have expressed enthusiasm about the intervention. They exhibited satisfaction and enjoyment through verbal and nonverbal responses. |
Tak (52) | 2020 | Engaging in Preferred Computer Activities and Cognitive Outcome | United States | Quantitative | Twenty-six (26) residents, mean age of 85.2 years. Predominantly women. | Different computer activities through a touch screen and different accessories. | Multimedia Computer systems | The increase of time spent during the intervention was significantly correlated with greater improvement in residents’ cognitive function. |
Tulsulkar & al.(53) | 2021 | Can a humanoid social robot stimulate the interactivity of cognitively impaired elderly? A thorough study based on computer vision methods | Singapore | Quantitative | Fourteen (14) residents. | A humanoid robot, Nadine, used to interact with residents. inactive/passive for a long time. | Robotics | Residents have shown differences in the emotions experienced during the intervention with a predominance of neutral expressions. |